PM3.02 - King Dedede - Subaction - AttackAirLw
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9 |
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15 |
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50 |
Stats
IASA: |
43 |
Auto Cancel Window: |
1-6, 40-50 |
Auto Cancel Lag: |
6 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
9-10, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28 |
Hitbox set 0 hits: |
9, 12, 15, 18, 21, 24, 27 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
1 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
2 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
0 |
3 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
1 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
2 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
0 |
3 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
Frames:15-16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
1 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
2 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
0 |
3 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
Frames:18-19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
1 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
2 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
0 |
3 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
Frames:21-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
1 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
2 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
0 |
3 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
1 |
2 |
40 |
0 |
100 |
270 |
Normal |
Thwomp |
1 |
2 |
3 |
|
0 |
2 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
0 |
3 |
2 |
20 |
45 |
0 |
90 |
Normal |
Thwomp |
0.8 |
2 |
3 |
|
Frames:27-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
90 |
50 |
70 |
Normal |
Thwomp |
3 |
3 |
|
0 |
1 |
3 |
90 |
50 |
70 |
Normal |
Thwomp |
3 |
3 |
|
0 |
2 |
3 |
90 |
50 |
70 |
Normal |
Thwomp |
3 |
3 |
|
0 |
3 |
3 |
90 |
50 |
80 |
Normal |
Thwomp |
3 |
3 |
|
Scripts
Main
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2799833, x_offset: -7.5199833, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.2799833, x_offset: -14.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 20, kbg: 0, shield_damage: 0, bkb: 45, size: 4.51, x_offset: 17.86, y_offset: 0.0, z_offset: -1.8799833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 20, kbg: 0, shield_damage: 0, bkb: 45, size: 4.51, x_offset: 17.86, y_offset: 0.0, z_offset: 1.8799833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.8, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 90, size: 3.2799833, x_offset: -7.5199833, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 90, size: 3.2799833, x_offset: -14.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 90, size: 5.329983, x_offset: 15.979983, y_offset: 0.0, z_offset: -1.8799833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 90, size: 5.329983, x_offset: 15.979983, y_offset: 0.0, z_offset: 1.8799833, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(42.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(23.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(7.0)
- SoundEffect1(951)
- SyncWait(1.0)
- SoundEffectTransient(1011)
- Goto(0x9019c168)
Other
- AsyncWait(9.0)
- RumbleLoop { unk1: 2, unk2: 0 }